Star Pusher... and Sweets!
If you haven't noticed already, I'm a fan of all things cute. So I did a bit of a re-skin of the game to look more Sweet Lolita inspired.
I added and changed some images, changed some fonts...
Code
# Changed bgcolor from BRIGHTBLUE to peach
BGCOLOR = (249, 237, 215)
# Changed textcolor from white to gold
TEXTCOLOR = (214, 192, 42)
# TEXTCOLOR = (255, 215, 215)
# Changed
BASICFONT = pygame.font.Font('loliSkin/A_Lolita_Scorned.ttf', 24)
# A global dict value that will contain all the Pygame
# Surface objects returned by pygame.image.load().
IMAGESDICT = {'uncovered goal': pygame.image.load('RedSelector.png'),
'covered goal': pygame.image.load('Selector.png'),
'star': pygame.image.load('Star.png'),
'corner': pygame.image.load('loliSkin/Wall_Block_Tall.png'),
# 'wall': pygame.image.load('Wood_Block_Tall.png'),
'wall': pygame.image.load('loliSkin/walls.png'),
# 'inside floor': pygame.image.load('Plain_Block.png'),
'inside floor': pygame.image.load('Grass_Block.png'),
'outside floor': pygame.image.load('Grass_Block.png'),
'title': pygame.image.load('loliSkin/star_title.png'),
'titlebg': pygame.image.load('loliSkin/bgtitle.png'),
'bg': pygame.image.load('loliSkin/bg.png'), # Added backgrounds
'solved': pygame.image.load('star_solved.png'),
'princess': pygame.image.load('princess.png'),
'boy': pygame.image.load('boy.png'),
'catgirl': pygame.image.load('catgirl.png'),
'horngirl': pygame.image.load('horngirl.png'),
'pinkgirl': pygame.image.load('pinkgirl.png'),
'rock': pygame.image.load('loliSkin/Rock.png'),
'short tree': pygame.image.load('loliSkin/Tree_Short.png'),
'tall tree': pygame.image.load('loliSkin/Tree_Tall.png'),
'ugly tree': pygame.image.load('Tree_Ugly.png')}
# Changed from DISPLAYSURF.fill(BGCOLOR)
DISPLAYSURF.blit(IMAGESDICT['bg'], IMAGESDICT['bg'].get_rect())
Screenshots