Clicky Madness

by Jason Wang

01 Feb 2016

Now don’t get me wrong, it’s not the game that’s crazy, I’m the one who went crazy.

I hit a real creative block regarding what exactly I wanted to do. The original plan was to have a game of “tag”, where the user-controlled turtle guess where the red circle goes. To help, the turtle points at the next point where it will go. However, after a bit, I realized that it is a whole lot more difficult to create a system where the turtle has foresight with what we currently know. Also, the turtle’s color will change based on its proximity to the last red point.

I believe that the only solution that I can think of is where I generate 3 random coordinates, and construct them into an array. From this array, I can still use randomly generated numbers, and know what value is next. Unfortunately, I don’t know how to use arrays in Python. In addition, the array gives the user a limit of possible turns until failure, which would be nice for this type of game.

I would also like to note that the correct behavior of the game is highly dependent on the timing of the clicking (clearly more regulated clicking/slower clicking will yield intended results). For this program, rapid clicking will make the circles turn into a 3-D figure 8’s, or something like that. This may be rectified through implementing a cooldown method (time.sleep()?).

wagerpascal claims that he goes to UNC, but the time he spends at NC State suggests otherwise. Find Jason Wang on Twitter, Github, and on the web.